We are building better humans.
Framework, Curriculum, and Assessment
21st Century Skills Through Gaming

Measurable benefits for schools & districts include:

INCREASE STUDENT ATTENDANCE

IMPROVE ACADEMIC OUTCOMES

TRACK SKILLS OVER TIME

ACCESS HARD DATA ON SOFT SKILLS
What We Do
Our research-proven Esports program provides measurable success in the classroom, and it can predict where your learners will succeed and which skills each learner needs to focus and improve upon.

TEACH

LEARN

PLAY

ANALYZE

PREDICT
We create fully-digital interactive experiences that will inspire your learners to engage.
By leveraging Esports and video games, you can watch your students remotely sign-on, play, learn, and grow in areas of instruction that truly prepare them for the real world.

CASE STUDY:
Lennox School District
Lennox, CA

Lennox School District paid for the innovative pilots. The program(s) was run as a voluntary summer program with an enrollment cap. The program materials were developed by Katrina and operated by staff she trained on her methodology. League of Legends was the MOBA game selected as the environment for learning.
The program was run on campus at up to 3 campuses. Students ranged from 2nd-5th grade and trained together. The curriculum focused on in game behavior, individual character traits, teamwork skills, and leadership skills. A combination of survey, discussion, and reflection worksheets were used for assessment and development.
At the end of the programs students were surveyed and interviewed. 95% + felt they had learned core skills and expressed an interested in learning more about STEM related subjects.
We also ease the pressure of complex online teaching at home to support parents and teachers.